Photoreal modern house walkthrough built in Unreal from a blueprint

GPT-6 Astra took a blueprint, modeled the furniture in Blender and assembled an Unreal archviz: a dusk walkthrough of a wood-and-cream forest house.

Claude Code + Three.js (code only)Wandy 2
Actual models · 360°Both from the same photo: left — one unedited Claude Code (Opus 5.5) run modelling it in Three.js code; right — Wandy 2.

Create detailed 3D models

Code alone gets you simple shapes. Wandy 2 turns one photo into a textured 3D model you can use in the same scene.

Build brief by Wandy3D

The author didn't share a prompt, so we wrote down how to recreate this build.

Build a photoreal architectural visualization of a small modern house in Unreal Engine, starting from a floor-plan blueprint. Model the furniture and props in Blender and import them. Rooms: an open living area with a low cream sofa, oval coffee table and wooden dining set; a kitchen with a pale counter island and bar stools; a study with a wooden desk, monitor, lamp and tall bookshelves; a bedroom with a green-and-cream bed and a sliding glass wall facing a pine forest terrace. Use a warm, muted palette of oak, cream and sage green, with soft evening lighting and lamps glowing against the dark woods outside. Add a slow camera path that glides through every room. Done when the whole house is furnished, lit consistently and the walkthrough plays smoothly from room to room.

How to use this prompt

  1. Paste the build brief into GPT-6 Astra in your agent, with Unreal Engine and Blender available to it.

  2. Swap in your own floor plan, room list, materials and time of day.

  3. Render the camera path, then ask for fixes room by room: lighting, props, layout.

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