用 Python 驱动 Blender 渲染:熔岩岩台上的电影感巨龙

GPT-6 Astra 通过脚本控制无界面 Blender,制作带角巨龙,并渲染10秒短片,包含特写、侧面和正面等多种镜头。

Claude Code + Three.js(仅代码)Wandy 2
真实模型 · 360°两者都基于同一张照片:左边是 Claude Code(Opus 5.5)用 Three.js 代码建模的一次未经修改的运行结果;右边是 Wandy 2。

创建精细的 3D 模型

单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。

Wandy3D 制作说明

作者没有公开提示词,因此我们写下了复现这个作品的方法。

Build a ten-second cinematic render of a dragon using Blender in headless mode, driven entirely by Python scripts, and work from a reference image of the creature. Model a dark, scaled dragon with horns, a long tail and large membrane wings, standing on a rocky ledge cracked with glowing orange lava veins. Set it in a misty, dim mountain landscape with moody lighting and warm glow from the cracks. Animate the camera through several different moves: a wide establishing shot, a close-up of the head with its eye and teeth, a side view of the full body, a rear three-quarter view and a final front-facing shot with wings spread. Render to a video file. Expect several iterations: check frames, fix proportions, materials and camera paths, and re-render. Done means a smooth ten-second clip with varied camera angles where the dragon matches the reference and the lava lighting reads clearly.

如何使用这条提示词

  1. 把构建说明和参考图交给能无界面运行 Blender 的编码代理中的 GPT-6 Astra。

  2. 改成自己的生物、环境、镜头列表,以及片长或分辨率。

  3. 渲染后检查画面,让它修正比例、材质或镜头路径,通常需要几轮迭代。

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