飞船穿越科幻城市峡谷:从Blender灰模到电影镜头
GPT-6 Astra在Blender中搭出灰模:飞船穿行于摩天楼之间,再由视频模型把它转成电影感镜头。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a short cinematic previs in Blender, driven by Python scripts. Block out a narrow futuristic city canyon in plain gray geometry: tall slab towers on both sides, a road below, overhead bridges that cross the gap, and a small twin-engine spaceship with swept wings. Animate the ship flying forward through the canyon while a chase camera follows it with slight banking and shake. Keep everything in a neutral gray material with simple lighting so the layout, scale and camera timing read clearly. Render a roughly ten second clip at 16:9 and also export the gray frames so they can serve as a structural guide for a later stylisation or video-generation pass. Done means the ship, buildings and camera path are readable, the motion is smooth, and the blockout can be reused as a base for a photoreal sequence.
如何使用这条提示词
在能运行Blender Python脚本的编程代理中,把构建说明交给GPT-6 Astra。
更换飞船、城市风格和镜头路径,场景保持纯灰色几何体。
渲染灰模片段,检查比例与节奏,再作为视频生成的参考。
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