钢结构腿支撑膜屋顶的行走建筑,Blender 动画
借助 Claude Opus 5.5 与 Blender 制作的海滩行走建筑动画:膜结构屋顶由桁架腿迈步前进,光线从白天过渡到亮灯的夜晚。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a short rendered animation of a walking building using Blender scripting. Design a pavilion with a white tensile-fabric canopy in wavy ridges, carried by a lattice of slender steel struts that act as many legs, with a deck underneath where small human figures can stand. Place it on a wide sandy beach with sparse low trees and a distant shoreline. Animate the legs in a staggered, rolling gait so the whole structure slowly strides forward, leaving footprints in the sand. Use several camera shots: a high wide view, a low ground-level view of the legs, and a closer pass along the side. Let the lighting move from daylight through a warm sunset to a blue night, with interior lights glowing under the canopy. Render about thirty seconds and assemble the shots with titles in a video tool. Done when the gait looks physically believable, the legs never slide through the ground and the lighting change feels continuous.
如何使用这条提示词
在编程工具中把构建说明交给 Claude Opus 5.5,让它写 Blender Python 脚本。
按你的概念修改建筑形态、地形、腿数、镜头和时间段。
渲染并剪辑镜头,再让模型修正步态或灯光,直到行走看起来可信。
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