破坏球撞倒砖塔的Blender物理模拟测试
通过Blender MCP,Claude Fable 5.1搭建了砖塔、摆动的球、地面和摄像机,刚体模拟让墙体碎成一块块砖。
Claude Code + Three.js(仅代码)Wandy 2
创建精细的 3D 模型
单靠代码只能做出简单的形状。Wandy 2 能用一张照片生成带纹理的 3D 模型,直接用在同一个场景里。
Wandy3D 制作说明
作者没有公开提示词,因此我们写下了复现这个作品的方法。
Build a Blender rigid-body physics test driven through a Blender MCP connection. Create a tall tower made of many separate bricks laid in staggered courses, a heavy dark sphere hanging from a thin cable that swings like a pendulum, a flat ground plane and a camera framing the whole action. Make the bricks active rigid bodies and the ball a driven or pendulum body so it swings into the tower and the wall breaks apart into individual bricks that settle into a pile. Use neutral grey bricks, a plain ground and a soft sky backdrop for a clean render. Keep it a single focused physics check with no cinematic grading. Deliver a saved .blend file where the collapsed pile remains as real objects. Done when playing the timeline shows the swing, the impact and the bricks coming to rest.
如何使用这条提示词
把Blender MCP连接到智能体,选择Claude Fable 5.1并粘贴构建说明。
修改砖块数量、球的重量、缆绳长度或地面材质来改变破坏效果。
播放时间轴,在保存的.blend中检查残骸,再让它优化灯光或渲染。
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